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Enterprises are adopting mobile devices more quickly than ever. According to a recent Gartner CIO study, Mobile has gone from the #3 area of focus in 2014 to the #2 CIO priority in 2015. While mobile is bringing huge opportunities to enterprise applications, it also brings new challenges. One of these challenges is safety, particularly in industrial environments where workers must be focused on their immediate surroundings and often wear cumbersome safety gear that can interfere with use of a mobile device.

A newly conceived mobile interaction concept presented at MobileHCI (Human-Computer Interaction) 2012 offers a way to make mobile applications more accessible to industrial workers while reducing the risk of injury caused by inattention or removal of safety gear.

The concept, called Body-Centric Interaction (BCI), envisions a set of mobile interactions centered around the user’s body. Rather than having to focus on the screen to interact, the user is able to perform simple movements to trigger specific actions. For example, users can touch a device to their wrist, shoulder, pocket, or knee. The can also move the device away from them or towards them in specific directions to interact. These interactions could be easily performed by a worker checking quality on an assembly line, for example, without having to type, remove their gloves, or defocus from their immediate environment.

BCI could also be used by managers timing or coaching employees on factory processes. They could keep a close eye on the work being done, and record data easily without having to look down at a screen–and potentially miss an important moment.

While this interaction method is not yet available as a standard, we believe it could adapted with current sensor technology. Whether you’re building mobile applications for industrial workers or line managers, thinking “outside the screen” when you consider how users could better interact with your app will open up new ways to solve some of the challenges that come with introducing mobile devices into enterprise.

Watch grad student Xiang ‘Anthony’ Chen demo his concept here: Body-Centric Interaction with Mobile Devices


Continuing our series of articles on free vs. paid apps, this post covers the main questions you should ask yourself when deciding on your app monetization model. If you’re feeling a little lost, these 5 questions will guide you through evaluating the different strategies, help you hone in on key details, and draw your attention to important factors which might not be on your radar…yet.

1. What is the nature of your app?


Since ads and in-app purchases are 2 of the most profitable strategies for free apps, the nature of an app plays a vital role in selecting the right monetization model. For example, game or entertainment app users are less likely to get irritated by ads and in-app purchase notifications (common practices in those app categories) than those on an education or productivity app, which may require uninterrupted concentration.

2. How will your app’s key features benefit users?

This is one of the most important questions. You app’s key features will decide whether users might be willing to pay to download your app. If you’re going with the freemium model, this question is also important in separating which of your app’s features can be offered as in-app purchases.

3. Which is the most suitable app store category for your app?



App revenue inevitably varies, and it can largely depend on the volume of free and paid apps in the different categories. For example, apps in the popular social networking category generate more downloads than apps in the less popular productivity category. Additionally, the number of paid apps is greater in the productivity category than the more light-hearted social networking category.

4. Which existing apps are similar to yours?

By studying and looking at apps similar to yours, you can find out where user demand has yet to be met. If it turns out you have a one-of-a-kind product in the market, it’s more likely you can successfully offer yours as a paid app. Or, if your product isn’t unique but some of the features are, another strategy would be to offer them as in-app purchases.

5. What is the monetization strategy of these similar apps?

Looking at similar apps in the marketplace will give you an idea of which monetization strategies in your category are successful and which ones should be avoided. Most datings apps, for example, have basic versions which are free and then offer “premium” features to purchase additional functions or filters. What are your users willing to buy? How much will they pay? Keep these questions in mind when evaluating freemium options.

At Sourcebits, we’re experts at determining where your app fits in the sometimes-complex app store landscape. Want further guidance on deciding which monetization strategy is the best fit for you?

This week as we delve more deeply into the details of pricing and profitably to maximize your app’s success in the hands of users and the app stores.

To see which app strategy (free or paid) is the better fit for you, this post addresses how monetization differs between the App Store and Google Play – including how industry trends play out between the two.

Who Pays More?

To start, iOS users are slightly more inclined to pay for apps than Android users. According to industry data, 23% of iPhone users have made a mobile purchase vs. 17% of Android users. Additionally, paid apps make up 35% of the App Store while Google Play has a slightly percentage at 31%.


Sources: App Store data 148Apps.biz, Google Play data AndroLib.

Industry trends in general show that free wins over paid in both the number of apps with the model and the revenue they generate.

1. Over 80% of apps on both the App Store and Google Play are free

2. Over 90% of app revenue is driven by free apps (money is made through in-app purchases, advertising and premium features)

3. From 2012 to 2013, overall app revenue from free apps increased by 211% while revenue from paid apps decreased by 29%.

4. Revenue from in-app advertising grew by 56% from 2012 to 2013.

Source: App Annie & IDC Mobile Advertising and Monetization Trends 2012-2017

Additionally, as this chart by Distimo shows, the free app model rules in most app categories on the App Store. However, Productivity, Education and Navigation apps have more paid than free apps.



When Paid Apps Are the Exception

Based on the above industry trends, free apps (with in-app purchases or advertisements) are usually the best monetization approach. But, there can be a few exceptions where a paid app is preferable and more profitable than a free app. If your app has niche functionality and is offered to a specific set of people, then it would be suitable to offer it as a paid download. An example of this would be an app which caters to doctors and helps them with treatments.

Going with the paid app model means you need to analyze the correct value of your app. To do this, take a look at the functionality and pricing of other apps in your industry to correctly identify the real value of your app.
App Price Distribution on the App Store

About 90% of paid apps on the App Store are in the price range of $0.99 to $4.99



Source: App Store data taken from 148Apps.biz

When it comes to average app prices, this graph shows that Android apps are the cheapest while iPad apps are the most expensive.



If you’re unsure, A/B testing on different price points is a great option to check which works best for your app. You can also A/B test different monetization strategies on the App Store and Google Play since monetization results may vary based on the platform.

Conclusion:

The bottom line – whether you pick a free app or a paid app, making money from apps is not easy. A paid app needs to offer enough value to get past people’s aversion to paying for downloads, while a free app needs a large enough user base and a strong offering of in-app purchases and/or advertising to make money. In upcoming posts, we’ll discuss the different methods to make money from a free app.


More than 20 apps in Phoenix App Labs’ portfolio have hit the Top 10 in their categories or cracked the overall Top 200. In this post, Phoenix App Labs’ CEO, Kumar Vivek, will share the secrets to creating and monetizing apps in today’s mobile ecosystem.

The Idea: Where is The Money?: The first step in developing any app is determining where the money going to come in from once it’s launched. Apps can be paid, subscription, freemium, shareware or ad-enabled. Thinking of monetization first will help drive a design that can bring a return later.

Kumar espouses the 5-5-3 test. An app is most likely to be a monetary success if a user can realistically be expected to use it at least 5 times a day, for at least five minutes per use, and will keep the app for at least 3 months. Yes, there examples of successful apps that don’t pass 5-5-3 test, but why not give yourself the best possible chance from the start?

Kumar also believes that freemium is generally the best monetization model, particularly for newer developers. It’s much more difficult to get paid apps to market and ranked in the App Store because the friction to acquire a new customer is much higher, and the snowball effect that drives many free apps to the top is much less pronounced for paid apps. If you have the budget to spend $100,000 to properly market a free app there’s a very good chance it will get to the Top 200 in the App Store, but the same doesn’t always hold true with paid apps.

Addiction and Problem Solving: Once you’ve set the yardstick for your app with the 5-5-3 test you’ll need to create what Kumar calls, “addiction factors” that will ensure that your app passes the test once it’s launch. You’ll also need to create in-app purchases like virtual goods, new levels, or extra features. With the power of repeat in-app purchases you can earn $100 or more from a single download– versus $29.95 for traditional paid desktop app purchase.

Once the app is established and successful, rather than new features you should focus on improving functionality. That will keep users rating the app highly and coming back to use it again. When your user base is large enough, adding more in-app consumables that enhance the customer experience will drive significant revenue.

Solving Problems: While solving an old problem in a new way with an app can be a viable path to success, it’s important to ask yourself how large is your potential user base is. If you are solve a real problem that many people are having it’s much easier to reach a Top 10 ranking on the App Store. But it’s important to be honest with yourself and not over-estimate the market just because the app solves a problem for you. If the audience is niche, you can still grow a user base because you’ll have fewer competitors and a targeted market. But if your app solves a universal problem, mass adoption is possible, and massive success is much more likely.

Execution and Focus on UX:If an app doesn’t deliver an outstanding user experience it’s highly unlikely to succeed in today’s competitive app market. It’s important to use natural gestures for natural interaction with your app so users don’t need any instruction to use or navigate the app. It’s also key to make the app responsive to the platform it is developed for. Take advantage of the nuances of that platform and get everything you can out of the fact that you’re developing natively.

Rather than giving users multiple options, Kumar suggests that you drive the user experience based on your own expert vision. While it’s important to pay attention to user ratings, don’t let a handful of people who complain about (or praise) your app drive everything. If you change things based solely on a small percentage of people who voice their opinion you may actually lose the loyal majority who is happy using your app, but just silent.

The Team: If you’re building your own mobile team rather than outsourcing, don’t focus on hiring “rock star” app developers. You’ll get better results with someone who is passionate about your project and supports your unique vision. One of the best developers Kumar has ever hired dropped out of college and didn’t have the traditional credentials, but as Kumar says, “you could see the passion in his eyes.”

Keeping Costs Down: If you’re building the app yourself, you can keep your costs lower by using SDKs and pre-built components.

Getting Ready for Launch: It’s crucial to capture analytics on how the user interacts with your app, so make sure you’re using an analytics tool so you can measure everything.

Start preparing your social engagement. While Twitter and Facebook are a good start, if your app is in the right genre consider channels like LinkedIn or Pinterest as well. A well run launch campaign will include email as well as device notifications where you ask the user to rate the app and provide incentives to do it. You won’t have this luxury the first time around, but if you capture emails in your first app and have a moderate success, you will have a much easier path to making your second app a hit. According to Kumar, an email user list of 100,000 users will take your app to Top 200 easily, so it is extremely important to build your list with your first app.

Marketing: Viral, Video, and Screenshots: Before launch you’ll want to use niche forums including Reddit, Touch Arcade, and tech sites such as TechCrunch, Mashable, and ReadWrite Web to build the apps’ popularity.

Kumar suggests sending these sites an announcement from you personally with a subject like, “Exculsively for you from xxxx – the app name and its usability.” A professional video of your app will more than pay for itself in increased virality and downloads. Make sure your screen shots are as good as possible for the App Store. Screenshots are one of the most important pieces of your marketing and should be taken care of early. If you’re fortunate enough to have Apple feature your app, they may request screenshots be sent within 48 hours. If you’re not ready, you’ll regret it later.

Launch Day: The launch day is crucial, and timing is everything. Friday evenings are good and give you a full weekend when people are more likely to be downloading apps. Make sure you’re ready for a potential App Store feature with those screenshots you already prepared.

To help spread the word, give out free goodies to your base of friends and family to get things rolling. It’s also key to reply quickly to emails you get the few days and encourage those users to talk about you by offering them something special. This builds a strong user base and recommendation network, and is the start of your fan base. Make sure you capture your fan base details in a database so you can use that information to promote your next app.

Advertising: Unless you have a large existing e-mail list or an extraordinarily viral app, you’ll need to push initial adoption with an ad campaign. The first week is the key, and you’ll want to use your entire ad budget in the initial 7 days, with a significant portion going to day one. You’re pushing hard to get maximum velocity on the first day. For the vast majority of apps getting a top 200 will happen in 48 hours if it’s ever going to happen. If you try to iterate, pivot, or spend your ad dollars later, you will lose that very limited window to rank.

Ad Types: The type of ad you use will determine your user acquisition. Media vendors offer click-based, install-based, and impression-based ads. Your best bet is install-based ads, where it takes $0.5 to $1.5 to acquire user for a typical free app. You can also incentivize installations of your app by offering goodies. Using both incentivized ad networks (TapJoy, Flurry) and non-incentivized ad networks will give you a well-rounded user base. It’s important to plan ahead to ensure that you have an adequate ad budget. Most apps that crack the Top 200 invest substantially and blast all their guns at the right time.

It’s also key to reach out to popular blogs to feature your app. To approach them, think about why you’d care about your app if you were one of their readers and position your story from that perspective. Blog mentions are doubly valuable because they drive installs and you can use quotes from them on your App Store page.

Analyze: It’s important to use Flurry or a similar tool to analyze your data. You’re looking for the same 5-5-3 components you set as your initial goals. Look at user frequency, usage time, and retention. It’s also key to send updates to your users regularly.

Watch Your Ratings: Blog posts and guest posts help significantly as they influence user ratings. If you find a rating that is clearly malicious, report it to Apple. Kumar once found a comment for one of his apps that said, “no one has given your one star, and I am giving it.” When that caused the app to drop from 5 stars to 4.5, Kumar reported it and Apple removed the review in under two hours–preserving the 5 star rating.

What to Do If It Doesn’t Work: In Kumar's experience, if your app doesn’t succeed, it’s generally not worth iterating to improve your ratings. Instead, accept failure and make a major pivot to improve.


Nowadays, there’s a vast and seemingly-endless influx of data available to you, where you can monitor metrics like exit rates, bounce rates, page views, new users, and returning users, from a myriad of sources. It’s no wonder many people can feel overwhelmed or frustrated when integrating data into their company’s development process. But by avoiding the complexities of analytics, you’re missing out on the advantages it can give you.



These advantages can range from thoroughly understanding your users and their primary motivations, to having hard numbers to show investors, or an increased sense of confidence when it comes to making company-wide decisions.

Although data-driven development has become more widespread as more people discover its benefits, the majority of companies still don’t dig deep enough when gathering and interpreting their data sets. Too often, gathering and analysis of data is used as an afterthought or a quick fix, not as a key driver of a company’s direction.

What’s needed is a methodical and organized approach to accomplish a particular set of clearly defined goals. According to Brent Dykes, author of Web Analytics Action Hero, “The best kind of data is a. specific and b. actionable.” Additionally, it’s the illuminating insights gleaned from combining quantitative and qualitative data that will effectively make data the driver of your app decisions.


You’ve got a brilliant app idea, but you might be clueless where to go from there. When it’s time to get your mobile application built, companies have two choices:

Recruit and hire an internal team.

OR

Find a mobile development company.

While building your own team may appeal to you (since your app is your baby, after all, and you want it to be perfect) there are several issues with creating an internal team. For example, when you’re searching for the right candidate, recruiting can take a long time, weeks or sometimes even months. And don’t forget hiring costs, such as a recruiter’s fees or relocation expenses, which all together can quickly add up. Even when you do finally find that someone who seems perfect for the role, you may discover they may not be the right long-term fit. For more specific numbers and an in-depth analysis of building your own team versus hiring a mobile development firm.

If after reviewing the pros and cons list, you’ve decided going with an outside company is what’s right for you, congratulations! Your app is one step closer to success! This is an especially good decision if you meet any of the criteria below:

A) You don’t know how to bring your app idea into reality

B) You’ve created a minimum viable product but now it’s time to put the “big app pants” on

C) You need a lot of help and you need it fast

D) You can’t or don’t want to hire internal employees

But with so many factors to consider and options to choose from when it comes to an external development company, where do you even start? You know you don’t want to sacrifice quality to make some cookie-cutter app.

Have questions about your app? Our team of experts has the answers! Contact our Phoenix App Labs Team.

The Phoenix Take: Virtual Reality and Business

In June 2015, Oculus unveiled the consumer version of its Rift virtual reality headset. Is this the start of something big for consumers and businesses? Virtual reality requires specially crafted, thoughtful experiences made for the medium. Here’s what Kumar Vivek, Chief Executive Officer at Phoenix App Labs (and Top Developer Award winner by Google) has to say about opportunities in the VR space.

“From a sociological point of view, mobile apps pose a great threat to human interactions. We already see people nose-diving into their devices on public transport, in the streets, in restaurants. I believe virtual reality is a paradoxical chance to stop this regression by rejuvenating and steering human interactions into completely new directions. VR, as a completely immersive medium, has the potential to transfer all existing human interactions into itself. There’s also a chance new interactions will be invented, enabled by the never-before experienced concurrency of technology and soul. We will be separated from each other on the most basic, biological level, but our minds will be connected in much deeper, faster and richer ways.”

Kumar Vivek, Chief Executive Officer, Phoenix App Labs


LET’S TALK APPS

We love working with clients that seek our mobile design and app development services – and they’ve asked us to create awesome apps for the wearable tech market. A great example of a recent project: Jobber and their extensive increasing user base.

If you’re thinking about entering the wearable tech market or have an existing app that you’d like to reimagine for the Apple Watch, smart glasses or other devices – you’ve come to the right place Phoenix App Labs.

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